Cato is the mischievous bully of the film that acts as the main antagonist by picking on Echo for who she is and what she looks like.
CONCEPT

MODELING

ROUGHING OUT THE HAIR
I do my hair in Maya with the topology I wanted compared to Zbrush, therefore I had a base for the hair in place for Zbrush and exported that out to start blocking out hair strands in Maya. The result is a side-swept hairdo that gives Cato a more rambunctious personality. I took advantage of the smooth mesh preview options here a lot as well to get the defining edges I wanted. Once I had the hair where I wanted it, I converted the mesh preview into polygons and took down the number of subdivisions from the default 2 to 1.
TEXTURING
Texturing is still an ongoing process as originally, I envisioned Cato as a brown monkey with a pale skin. After getting some feedback and looking at Neo and Echo next to Cato, I realized that I had a theme of primary colors going that I could push into a defining personality for Cato. As a result, Cato's hair color became more of a blonde color on the hair and a off-white body. I took special care with the face to play with subsurface scattering potential, and for additional hair detail I used the same anisotropic map trick I had mentioned earlier when texturing my other characters. I did have to tweak the sideburns in Substance to get the effect to work more, however, due to how I'd UVed that piece.
FINAL THOUGHTS
While Cato's overall textures are being finalized, I applied a lot of what I'd learned from previous builds to this model when it came to construction and UVing. Having skin be a massive role in Cato was a great chance for me to push the stylization more, and I'm eager to see how he'll express himself soon.
Best,
Ana