Level Up - Environment Concept Design

Rigger's Gym - designed and inspired by the rigging tools in Maya.

Rigger's Gym - designed and inspired by the rigging tools in Maya.

Lantern Bakery - inspired by light and what colors can derive from how the light is cast.

Lantern Bakery - inspired by light and what colors can derive from how the light is cast.

Career Corner- a hat shop where the characters can try their art at wearing different hats.

Career Corner- a hat shop where the characters can try their art at wearing different hats.

Print Shop - where traditional based art appears, therefore it is more natural and organic with a windmill.

Print Shop - where traditional based art appears, therefore it is more natural and organic with a windmill.

Cave of Adulthood - self explanatory, but meant to symbolize adulthood as it is the climax location of the film.

Cave of Adulthood - self explanatory, but meant to symbolize adulthood as it is the climax location of the film.

Pegasus Library - inspired by my alma mater with constellations imprinted throughout the facade.

Pegasus Library - inspired by my alma mater with constellations imprinted throughout the facade.

Maya Manor - Inspired by the program Maya with use of extrusions and shapes to create what Maya would look like in a house form.

Maya Manor - Inspired by the program Maya with use of extrusions and shapes to create what Maya would look like in a house form.

Creature Shop - Where all the animals come to rest and play.

Creature Shop - Where all the animals come to rest and play.

Level Up Teaser Video

Level Up - Environment Concept Design

Level Up is an animated short film created in Unreal by 6 people. I was responsible for the art direction, character design, and environmental design of the buildings as well as rigging. Each building represents a key aspect of the story as a group of 6 travelers learn what it takes to survive in the world they live in.

This was project was a ton of fun and it was great to work on!