During my time at Universal Creative working on Nintendo World, I got to work on a lot of pre-visualization, animation, and modeling for various segments of the land itself. I worked on previs for many of the key icon mini games found throughout the land as well as previsualize what goes inside the AR goggles stationed throughout.
Once a guest has accumulated enough key coins by completing mini games throughout the park, they can participate in Boswer Jr's Shadow Showdown, a mini attraction in where guests use their shadows to defeat Bowser Jr. and regain the golden mushroom. For that, I was in charge of helping animate the ending sequence when guests arrive to the Bean Pole.
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