Into The Infinite Game Screenshots

3D Logo rendered in Unreal Engine

3D Logo rendered in Unreal Engine

Facial Test of main character Reno

Facial Test of main character Reno

Screenshots from game final cutscene

Screenshots from game final cutscene

Overview of final Boss Area where all aesthetics are collide

Overview of final Boss Area where all aesthetics are collide

Close up of Japanese Torah model in engine

Close up of Japanese Torah model in engine

Nero in Noir setting

Nero in Noir setting

Still taken from opening cutscene where Reno is in the interrogation room

Still taken from opening cutscene where Reno is in the interrogation room

Into The Infinite Game Screenshots

Into the Infinite takes places in a world where the main character, Reno, has the ability to bend time and space at will courtesy of an watch they acquired prior in life. Once caught in possession of such a weapon, the Alternate Reality Police Department bring Reno in for questioning regarding a series of petty thefts that escalate into larger crimes that Reno did not commit. In an attempt to escape the facility after it was clear Reno would not be able to clear their name with the ARPD alone, the watch Reno uses to pull items from different places gets damaged and sparks the broken reality that Reno must now fight the ARPD through in order to not only fix what was broken, but also find the person responsible for sullying Reno’s punk name.

My role on this game was as the Art Director and Rigging Lead, overseeing the creative direction and pipeline of all art assets as well as rigging 3 characters with full facial movement for use in Unreal Engine 4.